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Varjo Announces Shipment of Alpha Prototypes And First Public Demonstration of Human Eye-Resolution VR/XR Bionic Display at Slush 2017
First Development Partners Include 20th Century Fox, Airbus, Audi, BMW, Technicolor and Volkswagen.Learn more ›
Varjo in the news
Earlier this month, Google virtual reality head Clay Bavor discussed the company’s efforts on a mind-boggling 20 megapixel screen that was currently under development. The screens would be a staggering 17x resolution improvement on displays in current generation VR systems like the Rift and Vive.
When Urho Konttori handed me the VR headset, I almost laughed. The founder and CEO of some Finnish company I'd never heard of had just told me he and his team of 19 people had managed to leapfrog virtual reality 20 years into the future—and he gives me an Oculus Rift? "It's just the housing," he said.
I’m looking around a hip city dweller’s home through the lenses of an Oculus Rift virtual-reality headset: there are posters on the walls, sweaters on an industrial clothing rack, a cool orange couch, and gray beanbag chairs.
I am standing in a virtual living room rendered via Unity. Except I am seeing things I never have before in VR. There is a virtual television on the wall to my left displaying a 4K video of a city. The floor, the couch pillows, the clothes hanging on a rack to my left, are shown in such extreme detail that I am actually seeing a life-like world. It’s a glimpse of VR’s future.
The biggest stumbling block to widespread adoption of high-end virtual reality systems, in both the consumer and business markets, may be the relatively low-resolution screens today’s headsets offer–and that tomorrow’s headsets, and next year’s, and even the next few year’s after that, are expected to offer as well.
One of the biggest limitations of current virtual reality technology — whether you’re talking about Samsung’s mobile Gear VR or a full home system like the Oculus Rift — is resolution. And progress toward solving this problem is slow, because companies making VR headsets are at the mercy of advances in display technology.
Startup Varjo Technologies is coming up with a VR product that provides something that the industry didn’t think would be available for years of not a couple decades in the future: human-eye resolution VR experiences. We tried this new VR display technology, and it shows immense potential.
Bionic display™ comparison images
These high resolution images were shot through the Varjo Technology Demo headset with the Sony DSC-RX 100M4 camera, optics and zoom. The cropped images show the same region of view as seen through the Oculus CV1 headset and the Varjo Technology Demo headset, using Bionic display™.
If you’re using any of the images here editorially, feel free to crop for clarity.
Car design scene
VR cockpit instrumentation scene
Comparison of details of the 3d model used in a Varjo example VR scene.
San Francisco Skyline
Comparison of details in the scenery.
Comparison of details of a 2D CAD model from an Varjo example blueprint viewer VR scene.
VR scene detail
Comparison of details seen in an example Unity VR scene.